This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!
My guest today is Chris Bell, a game designer with a remarkable CV that includes thatgamecompany's Journey and the upcoming Sky, What Remains of Edith Finch, Way and 12 Minutes.
As well as being an incredible designer Chris is also filled with stories. We talk growing up in Boston playing games in the Pala, that time he kicked a TV off the wall emulating the Power Rangers, joining a Jewish Fraternity in University (the token Catholic) and giving video game presentations to his fraternity brothers, his time as a professional Counter Strike player and the incredible saga of Leaping Lizzie rare spawns in Final Fantasy 11.
We also hit on him being headhunted by EA, the Edith Finch pitch that led to him becoming the lead designer, how navigating a Japanese fish market gave him the inspiration for his first game, the joy of coming to a game with no prior knowledge, and the time he spent living at Will Wright’s house.
"I think he'd already made up his mind. That's what I want to remember about my brother. The day he made up his mind to fly... and he did. "
PATREON - patreon.com/checkpoints
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Theme song by Samuel Baker
Art work by Craig Stevenson