Continuing the December theme of speaking with devs who made some of my favourite games of 2016, I'm joined this week by Jonathan Burroughs, one of the creators of Virgina and co-founder of Variable State. The team have recently been nominated for Writer's Guild of Great Britain award for the writing in the game too, so huge congratulations to them for that.
My guest today is Tim Constant, founder of Panic Barn and creator of the Tiki Taka Soccer series of video games. Me and Tim chat about his rich history and love of games, including an obsession with Champ Manager, a homemade Out Run cabinet and the struggles of being the only gamer in the village.
My guest today is Tom Bramwell, former editor of Eurogamer, former Head of Writing at Riot Games and all around good guy. We talk about Tom's ridiculously early start in videogame journalism fuelled by a passion for videogame magazines, his deep love of FIFA and how Destiny has provided some of his finest gaming memories.
My guest today is Ori Takemura. Originally from Russia, Ori is an award winning UX and product designer, a video game designer and the founder of qixen-p design. This is perhaps the most international episode yet. I spoke to Ori about growing up in Russia, winning design awards in Germany, being inspired by Japan and living in Singapore.
My guest today is Tony Coles, a freelance videogame writer and former videogame PR. The length of the episode gives you some idea of how passionate and excited Tony is by videogames. This episode runs on the rocket fuel of enthusiasm and nostalgia.
My guest today is Chris Remo. Chris is designer and a composer at the videogame studio Campo Santo and the producer and host of Idle Thumbs. After spending a number of years as a videogame journalist Chris moved into development, working on games like Gone Home, The Cave, Thirty Flights of Loving and most recently, Firewatch.
My guest today is Chris Totten. An author, architect, founder of the Smithsonian Art Museum Indie Arcade and the Game Artist in Residence at American University. Some CV right? We talk about the relationship between architecture and level design, why Super Mario 3 was such a life changing game, the ubiquity of Madden, how single player games can be communal and a unique teaching experience which replicated the mechanics of Pokemon.
My guest today is Eskil Steenberg. A high school dropout who went on to become a researcher at an academic institute just a few years later, Eskil is an incredibly bright and passionate creator of videogames and tools. His game, Love, is bold, imaginative and unlike almost any other game out there. This is a long old episode but Eskil has a lot to talk about including what a game actually is and how he's attempting to re-engineer the internet.