This is a show about video games, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!
My guest today is JP LeBreton. Having worked on a variety of games including Bioshock 1 & 2 and The Cave for Irrational Games and Double Fine respectively, JP has since gone solo and is currently working on Autobiographical Architecture as well as various other small projects.
We meander through the games that shaped JP's life. As well as a life long fascination and love of Doom, we hit on the mystery and promise of his first experience with a Commodore 64, how places in videogames can be as evocative and powerful as real world locations , why he was jealous of the UK home computer scene of the 80s, and how N++ caused him an injury.
He also talks quite frankly about how challenging the video game industry can sometimes be, but how games themselves can often be a salve to this negativity, and remind you why you loved them all over again.
'Something magical is happening that I don’t understand and it’s coming from the machine.'
Best outro music ever! courtesy of With Ether
PATREON! - patreon.com/checkpoints
iTunes HERE - SUBSCRIBE / RATE / REVIEW
Games discussed: Doom, Mr. Robot, Biosock, Forbidden Forest, Syndicate, Quake, Racing Construction Set, Wolfenstein, System Shock, Metroid Prime 2, N++
Twitter - twitter.com/CheckpointsShow
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki